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2005:
Dedre Gentner
2004:
E. Clark
2003
P. Johnson-Laird
2002:
R. Jackendoff
2001:
T. Deacon
2000:
S. Palmer
1999:
M. Posner
1998:
M. Bowerman
1997:
R. Schank
1996:
J. Bruner
1995:
D. Dennett
1994:
N. Chomski
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Monday,
April 28, 1997
225 Natural Sciences Bldg.
7:30 p.m.
North Campus
"Learning
and Interactive Multimedia"
Educational systems
are in need of radical change. One way to achieve this change is to
create new teaching devices. By attempting to build intelligent computers,
we have learned a great deal about how people learn. By putting this
knowledge about human learning to use in designing computer-based
educational programs we can create effective teaching devices for
the future. The key aspect of computer-based learning environments
is their ability to allow students to learn by doing. Computers can
place students in new, different and interesting environments where
they can direct their own learning, following their own interests
and achieving goals they set for themselves. Most importantly, these
environments can include large libraries of stories, on video, told
by experts in particular fields. The student can hear these stories,
and learn from them, at just the moment in their own work when they
most need help. The programs should be designed around particular
learning goals of students, creating scenarios where students are
motivated to accomplish tasks that lead to successfully attaining
the goals in question. Such goal based scenarios can be used for any
subject matter, for any age student, in schools or in business. These
programs change what students are learning as well as how they are
learning. Students learn how to actually do things rather than simply
memorizing isolated factual material.
with
the Co-sponsorship of the
Graduate School of Education
Department of Communicative Disorders and Sciences
Department of Computer Science
Department of Linguistics
Department of Philosophy
Department of Psychology
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